Learning a New Engine is Hard

So you're trying to learn Godot Engine.


You've been digging through YouTube videos but there aren't as many learning resources as other engines like Unity or GameMaker.


The worst part is that sometimes, after all that digging, you still don't have the information you needed in the first place.


I know that story because it is exactly where I was 3 years ago when I first started using the engine.

Today I teach people how to make games in Godot Engine as my full-time job.


It wasn't easy to get here, though. I spent hundreds of hours watching tutorials, reading through the documentation, and learning from my own mistakes.


So to help other indie game makers, I've created an in-depth course where I teach the fundamentals of Godot Engine.

What is in This Course?

We cover a lot of different topics as you learn Godot. This course includes 16+ hours of video content and more than 75 lectures. There are 4 main sections, each making a progressively larger game.

  • Rocket Launch Section

    In the Rocket Launch section you will learn to create a new project, import assets, create a scene, add nodes to the scene, and attach a simple script.

  • Piggy Game Section (my daughter's favorite)

    In the Piggy Game section you will learn to move an animated character around on the screen with keyboard input, detect collisions, and control those collisions with layers and masks.

  • Space Shooter Section

    In the Space Shooter section you will learn to create menu's with UI nodes, create autoloads for storing game wide data, add particles and sound effects, and save/load information for your game.

  • Metroidvania Section (my favorite)

    In the Metroidvania section we start with a dive into platforming physics and cover things like slopes, moving platforms, and autotiling. Next, we create 3 different enemy types (each with its own unique behavior) and a boss enemy as well (covering 2d skeletal animation and inverse kinematics). Lastly, we cover character upgrades, menus, pausing, and more in-depth saving and loading.

Here is a short video showing off some of the things you will be making in the metroidvania section:

The 1-bit Teaching Method

Pairing concepts is useful because it will help you remember them better, and often those concepts are used together when making games. Here are a few examples of learning bits:

  • Signals and Buttons
  • Kinematic Bodies and Static Bodies
  • Collisions and Groups


Here is an image showing how Kinematic Bodies and Static Bodies relate to each other:

These are just a few of the many concepts you will learn about.


After completing the course, you will have a large mental hard drive filled with bits you can reapply when making your own games.

Who is This Course For?

This course is not designed for everyone.


There are some prerequisites you need before signing up. I've designed it for beginners to Godot Engine but not people brand new to programming.

Here are the programming basics you need to understand before taking this course:

  • Variables and Arrays
  • Control statements (like "if" or "while")
  • Functions
  • Classes and Inheritance

These concepts can be learned in many different places. If you are brand new to programming I'd recommend trying the free course by Khan Academy.

Live Discord Support + Community

Supporting my students as they learn is my main priority as an educator. I'll be there with you every step of your learning journey!

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